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java script: install floating digg share


Login to your Blogger account.
Go to Design > Page Elements.
Click Add A Gadget.
In Add A Gadget window, select HTML/Javascript .
Copy the code below and paste it inside the content box.

<!-- floating page sharer Start code2all.blogspot.com-->
<style>
#pageshare {position:fixed; bottom:15%; margin-left:-71px; float:left; border-radius:5px;-moz-border-radius:5px;-webkit-border-radius:5px;background-color:#fff;padding:0 0 2px 0;z-index:10;}
#pageshare .sbutton {float:left;clear:both;margin:5px 5px 0 5px;}
.fb_share_count_top {width:48px !important;}
.fb_share_count_top, .fb_share_count_inner {-moz-border-radius:3px;-webkit-border-radius:3px;}
.FBConnectButton_Small, .FBConnectButton_RTL_Small {width:49px !important; -moz-border-radius:3px;-webkit-border-radius:3px;}
.FBConnectButton_Small .FBConnectButton_Text {padding:2px 2px 3px !important;-moz-border-radius:3px;-webkit-border-radius:3px;font-size:8px;}
</style>
<div id='pageshare'>
<div class='sbutton' id='fb'>
<a name="fb_share" type="box_count" href="http://www.facebook.com/sharer.php">Share</a><script src="http://static.ak.fbcdn.net/connect.php/js/FB.Share" type="text/javascript"></script>
</div>
<div class='sbutton' id='rt'>
<script src="http://tweetmeme.com/i/scripts/button.js" type='text/javascript'></script>
</div>
<div class='sbutton' id='su'>
<script src="http://www.stumbleupon.com/hostedbadge.php?s=5"></script>
</div>
<div class='sbutton' id='digg'>
<script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script>
<a class="DiggThisButton DiggMedium"></a>
</div>
<div class='sbutton' id='gb'>
<a class='google-buzz-button' data-button-style='normal-count' href='http://www.google.com/buzz/post' title='post on google buzz'>
<script src='http://www.google.com/buzz/api/button.js' type='text/javascript'></script>
</a></div>
<div style="clear: both;font-size: 9px;text-align:center;"><a href="http://www.bloggersentral.com/2010/07/install-floating-social-media-buttons.html">Get this</a></div>
</div>
<!-- floating page sharer End -->

 

java script : bookmark this page


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with my best mohamed basha

c # : Number OnlyTextbox


First
      - add two textbox ( txtType1, txtType2 )
      - add three label ( label1, label2, label3 )
Second
      - Right click on textType1 and choose properties
      - move to Events and double click on  KeyPress
Third
      - add this code

//Using 2.0 Framework function TryParse


int isNumber = 0;
int.TryParse(e.KeyChar.ToString(), out isNumber);
if (isNumber == 0)
e.Handled = true;


Second
      - Right click on textType2 and choose properties

      - move to Events and double click on KeyPress
Third
      - add this code

//Using Regular Expressions
if (!System.Text.RegularExpressions.Regex.IsMatch(e.KeyChar.ToString(), "\\d+"))
e.Handled = true;




C# Numbers Only in Textbox

I created a text box event handler to only allow my textbox to accept Numbers only. The Event handler works great and does not allow anything but numbers except when the form first loads and the character entered is non-numeric it then allows the first charcter to be entered can be non-numberic. If I enter a number then erase it it will not allow a non-numeric character.

I saw one example of this but the texbox had a underline in it but it did not have any code in it.
Here is my event handler right now
 
first way
C# Syntax
 
private void text1_TextChanged(object sender, EventArgs e)
{
      text1.KeyPress += new KeyPressEventHandler(rtbQuantity_KeyPress);
}
private void text1_KeyPress(object sender, KeyPressEventArgs e)
{
if ((e.KeyChar < '0')  || (e.KeyChar > '9')) e.Handled = true;
}
 
 
sec way
 
private void txtType1_KeyPress(object sender, KeyPressEventArgs e)

{

int isNumber = 0; e.Handled = !int.TryParse(e.KeyChar.ToString(), out isNumber);

}
 
 
3rt way
 
private void txtType1_KeyPress(object sender, KeyPressEventArgs e)


{

int isNumber = 0; e.Handled = !int.TryParse(e.KeyChar.ToString(), out isNumber);

}

c#: Play wav files



// Play wav files

 System.Media.SoundPlayer player = new SoundPlayer();
 player.SoundLocation = "c:\\test.wav";
 player.LoadAsync();
 player.PlayLooping();   //asynchronous (loop)playing in new thread
 Thread.Sleep(5000);
 player.Stop();




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